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Gregory Yepes

Scrum in VFX

I’ve been a huge fan of Agile and Scrum which led me to get my Scrum Master certification last year.  Even though these techniques are often geared towards software development, I believe they are also applicable to any type of creative projects…  The following article from fxGuide discusses how Cinnamon VFX used Scrum in their […]

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A Year of Productivity

I don’t recall how I initially stumbled into this article, but every now and then it helps me as a reminder of some fundamentals to keep in mind in order to become more productive: lifehacker.com: 10 Lessons I Learned From A Year of Productivity by Chris Bailey The summary of it is that Chris did an […]

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Machete Cleaver

Another Marmoset Viewer post…  So much fun! This was modeled in Modo901, surfaced in Allegorithmic’s Designer & Painter, and ultimately visualized in Marmoset Toolbag.  The final stage will be to bring this prop into Unreal Engine along with the substances…

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Marmoset Viewer

I’ve been a fan of Marmoset Toolbag for quite some time, and I finally had the chance to play with the new Marmoset Viewer export that is part of Toolbag v2.  Here is a test using a simple asset, it’s a Japanese weapon called a Tetsubo which I modeled in Modo901 and surfaced in Allegorithmic’s Substance Designer: […]

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