Scrum in VFX

I’ve been a huge fan of Agile and Scrum which inspired me to get my Scrum Master certification.  Even though these techniques are often geared towards software development, I believe they are also applicable to any type of creative projects…  The following article from fxGuide discusses how Cinnamon VFX used Scrum in their VFX production […]

Behind the scenes of Witcher 3 cinematic

If you haven’t seen this cinematic you must check it out.  And this behind the scenes breakdown is amazing! FxGuide: Behind the scenes of DIGIC’s Witcher 3 cinematic

Machete Cleaver

Another Marmoset Viewer post…  So much fun! This was modeled in Modo901, surfaced in Allegorithmic’s Designer & Painter, and ultimately visualized in Marmoset Toolbag.  The final stage will be to bring this prop into Unreal Engine along with the substances… [marmoset id=”http://vcw.bqn.mybluehost.me/.website_704da526/wp-content/uploads/2015/06/machete_v09.mview” autoStart=”0″ width=”640″ height=”480″]

Marmoset Viewer

I’ve been a fan of Marmoset Toolbag for quite some time, and I finally had the chance to play with the new Marmoset Viewer export that is part of Toolbag v2.  Here is a test using a simple asset, it’s a Japanese weapon called a Tetsubo which I modeled in Modo901 and surfaced in Allegorithmic’s Substance Designer: […]