Digital Art Reinassance
I’m thrilled to kick-off a new collaboration with a talented team of researchers and academics! Please follow us in order to understand the world of designing with machines… DesigningWithMachines: Digital Art Reinassance
Computer generated imagery
I’m thrilled to kick-off a new collaboration with a talented team of researchers and academics! Please follow us in order to understand the world of designing with machines… DesigningWithMachines: Digital Art Reinassance
I’ve been a huge fan of Agile and Scrum which led me to get my Scrum Master certification last year. Even though these techniques are often geared towards software development, I believe they are also applicable to any type of creative projects… The following article from fxGuide discusses how Cinnamon VFX used Scrum in their […]
If you haven’t seen this cinematic you must check it out. And this behind the scenes breakdown is amazing! FxGuide: Behind the scenes of DIGIC’s Witcher 3 cinematic
Another Marmoset Viewer post… So much fun! This was modeled in Modo901, surfaced in Allegorithmic’s Designer & Painter, and ultimately visualized in Marmoset Toolbag. The final stage will be to bring this prop into Unreal Engine along with the substances…
I’ve been a fan of Marmoset Toolbag for quite some time, and I finally had the chance to play with the new Marmoset Viewer export that is part of Toolbag v2. Here is a test using a simple asset, it’s a Japanese weapon called a Tetsubo which I modeled in Modo901 and surfaced in Allegorithmic’s Substance Designer: […]