Proven track record bridging art and technology to inspire and lead teams in delivery of high-end creative projects.
UE4 | GAMES | ANIMATION | VFX | METAVERSE
Understanding the unique challenges of leading both technical and artistic teams, I excel at bridging the two worlds, with results including:
Architected and deployed distributed artistic platform to support Battlefield Mobile
Designed and authored a wide variety of real-time game FX for Call of Duty® and Destiny 2®
Created visual effects for major Hollywood blockbusters, including live action and feature animated films
Played key role in DreamWorksTV launch — building/leading artistic teams and introducing new performance capture workflow and tools
Won DreamWorks Animation Technical Achievement Award for creating the vision and roadmap for the Torch lighting application used on How to Train Your Dragon 2 and beyond
Boosted VFX turnaround 2-3X with production pipeline/workflow redesign for Harry Potter and the Half-Blood Prince as the VFX Supervisor for Rising Sun Pictures
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