Creative Media Professional
Passionate technical artist and creative leader who enjoys working in a collaborative atmosphere creating cutting edge immersive experiences in games.
Authored digital content for Destiny 2®, Call of Duty®, and major Hollywood blockbusters, including live-action and feature animated films. I bring new ideas to life using various commercial and proprietary tools, and I am highly adaptable to different processes and workflows.
I’ve had the privilege of leading artistic and technical teams ranging from small to multi-site international teams. Inclusiveness, transparency, engagement and coaching are some of the principles which continue to shape my leadership style.
Won DreamWorks Animation Technical Achievement award for creating vision/roadmap for the lighting application, Torch, deployed on How to Train Your Dragon 2. I’m constantly driven to find ways to shape technology and workflows to better support the creative process.
UE4 | GAMES | ANIMATION | VISUAL EFFECTS | METAVERSE | TECHNOLOGY