I build creator platforms at scale.
Infrastructure powering millions of creators across every device on the planet.

PRODUCT STRATEGY  |  CREATOR PLATFORMS  |  REAL-TIME 3D  |  GAMES  |  FILM VFX

I build and own creator platforms at scale — real-time infrastructure, developer tooling, and the product strategy that ties them together. A track record spanning game platforms, live-service titles, and film pipelines, including:

Own product strategy for island performance and platform stability across Unreal Editor for Fortnite, reaching millions of creators on every device

Drive platform and tooling strategy that lets creators ship across every device, including the mobile player base at scale

Architected a distributed artistic platform for Battlefield Mobile, directing technical art and tooling across a global team at Electronic Arts

Designed and authored real-time game FX for Call of Duty® and Destiny 2®

Owned product strategy and roadmap as Product Owner on TORCH, DreamWorks' next-generation lighting platform — awarded the DWA Technical Achievement Award

Boosted VFX turnaround 2-3X with production pipeline/workflow redesign for Harry Potter and the Half-Blood Prince as the VFX Supervisor for Rising Sun Pictures

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