Digital Art Reinassance
I’m thrilled to kick-off a new collaboration with a talented team of researchers and academics! Please follow us in order to understand the world of designing with machines… DesigningWithMachines: Digital Art Reinassance
Real-time graphics related
I’m thrilled to kick-off a new collaboration with a talented team of researchers and academics! Please follow us in order to understand the world of designing with machines… DesigningWithMachines: Digital Art Reinassance
If you haven’t seen this cinematic you must check it out. And this behind the scenes breakdown is amazing! FxGuide: Behind the scenes of DIGIC’s Witcher 3 cinematic
Another Marmoset Viewer post… So much fun! This was modeled in Modo901, surfaced in Allegorithmic’s Designer & Painter, and ultimately visualized in Marmoset Toolbag. The final stage will be to bring this prop into Unreal Engine along with the substances…
I’ve been a fan of Marmoset Toolbag for quite some time, and I finally had the chance to play with the new Marmoset Viewer export that is part of Toolbag v2. Here is a test using a simple asset, it’s a Japanese weapon called a Tetsubo which I modeled in Modo901 and surfaced in Allegorithmic’s Substance Designer: […]