Gregory Yepes

I am a passionate technologist and creative leader who enjoys bringing cutting-edge immersive experiences to audiences across the globe.

Explore industry innovation through case studies.

DreamWorks Animation From Film to YouTube

When DreamWorks Animation partnered with the YouTube production team at AwesomenessTV we set our sights on bringing our beloved DWA characters to YouTube.  This required analyzing and adapting a film making process that would take months

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Half-Blood Prince Process Optimization

The package of work awarded to Rising Sun Pictures for Harry Potter and the Half-Blood Prince presented the challenge of unprecedented scale and variety.  In true Australian spirit, we had to find anything and everything that

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Lighting CG Garfield

We had several challenges to tackle on the first film depicting the beloved orange cat as a 3D character.  The character is of course iconic, and required a high degree of look consistency across various live

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Destiny 2® Forsaken

Senior VFX Artist: High Moon Studios / Activision (2018)

Authored environment FX as well as the death FX for various characters including the Scorn Barons.

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Call of Duty® Modern Warfare Remastered

Senior VFX Artist: Raven Software / Activision (2016)

Authored environment FX for various multi-player maps including Pipeline shown here.

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Call of Duty® Online

Senior VFX Artist: Raven Software / Activision (2016)

Authored a wide variety of FX for areas such as weapons, characters, and environments for Call of Duty® Online.

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How to Train Your Dragon 2

Product Owner – Torch: DreamWorks Animation (2015)

Partnering with Technology and Production to design DWA’s next-generation lighting application, TORCH.

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(Research/Publication Content)